![]() You get to chat with new and returning characters at your base, Ward 13, (most of whom have a lot to say while giving you as little actual information as possible), learn more about The Root and what’s going on with the multiversal war, and eventually come to a dramatic conclusion that’s immediately reversed so that you can continue playing without dealing with the consequences of the finale. Super weird, right? That setup is mostly used to justify you teleporting to different realities to do really awesome looter-shooter stuff and save the day, but it only ever becomes slightly more interesting than that one-sentence premise. Just like its predecessor, the surreal story has you playing as a nameless survivor in a post-apocalyptic Earth where a race of evil trees called The Root are attempting to take over the multiverse. ![]() We don’t have to wait for the next one: when it comes to games, the second time’s the charm. But procedurally generated, impressively replayable levels remain its killer feature, and here they have been improved in so many ways that it's alarmingly easy to lose half a day by jumping back into the same area just to see other possibilities. Combat is even smoother and more satisfying, loot and buildcrafting have been greatly improved to allow for countless possibilities and reasons to grind, boss fights have been completely overhauled to ditch spongy bosses aided by endless waves of minions, and each of the realms feel diverse and brimming with things to do and secrets to uncover. Following in the footsteps of breakthrough sequels like Borderlands 2 and Assassin’s Creed 2 before it, Remnant 2 iterates on the original to phenomenal effect. When you look back at the history of new games and their sequels, oftentimes it’s not until the second attempt at a bold new idea that things really hit their stride.
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